Lying Saturday
A Little About "Lying Saturday"
Vaguely referred to as, “The Lying Saturday”, a great force of the stagnant and inert invades worlds across the multiverse, freezing them in a colorless still.
Play as Mycka, a young girl without memory or history, who finds herself the subject of a prophecy to save the worlds from the grips of this evil force. With various weapons at her disposal, paint back in the worlds from the void, one stroke at a time. As inexperienced as she is, can Mycka transform into the 'hero' that was foretold?
Lying Saturday is a 3rd Person Action Adventure founded on the idea of slaying enemies in order to color the world, giving new meaning to how you combat enemies and interact with the world.
Lying Saturday is poised to have combat dynamically affect your surroundings, and game progression.
Here are some specifics about the logistics of the project :
The project features a realtime painting system that is optimized through the use of Niagara and by extensions, compute shaders! This means that you can paint to your heart's content, and suffer minimal performance loss.
Related Posts About This Project :
Under The Skin
A Little About 'Under The Skin'
This is a project where I am acting as a lead designer, UI artist, and 3D Generalist. This is a visual novel project in-development which combines elements of Click-And-Point adventures, Visual Novels, and First Person Exploration, all to tell the story of a band exploring an abandoned campsite where things go wrong.