Visual Effects

Explorations in Niagara Data Channels


Miscellaneous VFX


Visual Effects Using Signed Distance Fields


See more about how I made this here :

Signed Distance Field Texture VFX

Real-Time Mesh Painting : Project 'Lying Saturday'

See more about how I made this here :

Real-Time Painting Documentation

Project : Lying Saturday

Unreal 5.3 : Custom Celshading Model

See more about how I made this here :

CelShading Model Documentation


Niagara Chain Physics Simulation

After seeing some cool tech in the Unreal Content Examples, I wanted to recreate one of their implementations of Niagara,

 which uses Niagara to  control a chain and solve for rudimentary physics.